Depuis la sortie de The Wind Waker, les joueurs se déchirent au sujet de l'existence, ou non, des dimensions parallèles quand on parle de chronologie au sujet de la série Zelda. Eiji Aonuma apporte une réponse finale et claire au sujet et fait taire les détracteurs.
Une interview d'Eiji Aonuma vient de débarquer sur Internet. Elle proviendrait d'un numéro (nous ne savons pas lequel) du magazine japonais Nintendo Dream. On apprend dans cette dernière que The Legend of Zelda : Twilight Princess prend réellement place dans une dimension différente de celle de l'opus The Wind waker. Nous apprenons aussi que Tingle est présent dans Twilight Princess, ce n'est autre que la personne qui tient le jeu dans le quartier Ouest de la citadelle sous le chapitau.
Ceci met donc un terme à la querelle qui existait entre les défenseurs d'une chronologie basée sur une seule dimension et ceux qui se fiaient déjà à ce qu'avait dit Eiji Aonuma lors de la sortie de The Wind Waker, à savoir qu'il existe deux dimensions parallèles.
Ci-dessous vous pouvez lire l'interview traduite par TheHylia.com. Faites attention, elle contient des spoilers, donc si vous n'avez pas joué à Twilight Princess, passez votre chemin.
-When does Twilight Princess take place?
Aonuma: In the world of Ocarina of Time, a hundred and something years
later.
-And the Wind Waker?
Aonuma: The Wind Waker is parallel. In Ocarina of Time, Link flew seven
years in time, he beat Ganon and went back to being a kid, remember?
Twilight Princess takes place in the world of Ocarina of Time, a hundred and
something years after kid Link's now peaceful time. In the last scene of
Ocarina of Time, kids Link and Zelda have a little talk. As a consequence of
that talk, their relationship with Ganon takes a whole new direction. In the
middle of this game [Twilight Princess], there's a scene showing Ganon being
executed, right? Link and Zelda left him be and he then did something
outrageous, so it was decided he should be executed. That scene takes place
several years after Ocarina of Time. Ganon was sent to another world and nowhe wants to obtain that power...
-And now we wait for the game to enjoy the rest of the story, huh? (laughs)
Aonuma: Well, that's how things are. (laughs)
-There's a reference to King Zora, and there are some pictures from the
fishing pond girl, here and there the game really gives you the feeling that
Ocarina of Time was some time ago.
Aonuma: Those things have a connection to Ocarina of Time, and we were not very sure whether we should include them, but the staff was having a good time, so those details just kept increasing.
-Kakariko Village and Lake Hylia have the same names, did you have in mind the hundred years that passed?
Aonuma: We clearly didn't design Kakariko Village to reflect that a hundred
years had passed. We had this town and when we decided the events that would take place there, we also decided it to be Kakariko Village, just the way it was. In this game, there are some places named "Forest Firo-ne" and
"Orudin"; they were named like that after the three goddesses from Ocarina
of Time. In the time of Ocarina of Time, there were no such places, but
after a long time, the names grew on the people living there and so those
names were passed on.
“Les dimensions parallèles confirmées par Eiji Aonuma” par Nano (The Triforce) est mis à disposition selon les termes de la licence Creative Commons Paternité-Pas d'Utilisation Commerciale-Pas de Modification 2.0 France.
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