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The Legend of Zelda (NES Classic) (Game Boy Advance)


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Release Date: 06/07/2004
ESRB Rating: Everyone
Genre: Adventure
Publisher: Nintendo
Developer: Nintendo












The 1UP Network features reviews from our panel of experts, including our editors at Electronic Gaming Monthly. We rate games on a scale of A+ through F. Anything we score in the A+ through A- range is considered excellent, B+ through B- is good, C+ through C- is average, D+ through D- is bad, and F is terrible. Here are our The Legend of Zelda (NES Classic) Game Boy Advance reviews from editors and members.

Reviews

It's the Legend of Zelda, and it's still really rad.
A few months ago, my roommate and I were discussing how much we'd love to see a GameBoy Advance version of the original Legend of Zelda. The GameCube Collector's Edition reminded us how much we enjoy the old NES classic and how the two Oracles titles for GameBoy Color began life as a straight port of the game. Surely, we speculated, it wouldn't be hard for Nintendo to finish what they started and give us a "Zelda All-Stars" sort of collection for GBA... or, at the very least, a no-frills budget-priced remake of the original. Right?

The very next day, the Famicom Mini collection -- the Japanese counterpart to the NES Classic series -- was announced. If the news hadn't made me so happy, I'd have been completely creeped out by the coincidence.

The Zelda series is arguably the most respected franchise in all of gaming. Every chapter offers something new, different, polished and above all: fun. Despite the games' ongoing legacy of innovation and excellence, though, a not-insignificant number of gamers still count the original NES game as their favorite. For once, this 8-bit fondness isn't simply blind nostalgia speaking -- though graphically simple and burdened with a handful of small but annoying flaws, The Legend of Zelda was and is a huge, involving quest full of secrets, challenge and bonuses. The intensely difficult Second Quest remains one of the greatest unlockable extras in the history of the medium. And it's all captured beautifully on this GBA cart.

Zelda's not perfect -- some goals are maddeningly vague, finding many of the hidden secrets is a matter of bombing or burning every single object in sight, and the Second Quest seemingly exists solely for the sake of frustration. Another small problem is the control -- the GBA D-Pad (especially on the SP) is very friendly to diagonal input. That's a great feature in most games, but poor Link can only move in four directions. Those diagonals just get in the way. As a result, Zelda's control can feel a bit mushy when you try to change direction quickly and Link muddles along in a straight line because the D-Pad was registering a useless diagonal press.

The conversion suffers a second significant flaw: the graphical trickery necessary to allow the uncropped NES graphics to fit onto the GBA's screen does funny things to Link's sword. All is well when you're attacking enemies to either side, but when you swing at foes above or below Link, you're likely to miss; the vertical compression on the graphics means that Link's sword seems to be missing about a pixel of range. It's just a trick of the eye, but it's occasionally difficult to judge vertical distances properly. For Hyrule veterans accustomed to the screen proportions of the NES and used to slashing foes at arm's length, this can be a bit disorienting at the outset. Combined with the mushy D-Pad, it means you'll probably whiff a lot at the outset. Fortunately, you should acclimate readily enough.

But these shortcomings are insignificant compared to everything the game does well. Even though it no longer seems as impressively detailed or dauntingly huge as it did in 1987, Zelda is still a superb adventure. The dungeon-by-dungeon game structure makes it ideally suited to be a handheld game; in many ways, the experience feels more satisfying in portable format than it did on mom and dad's 20-inch TV all those years ago.

Of all the games to be reissued as part of the NES Classic line for Game Boy Advance, Zelda is the no-brainer of the lot. It's easily the most sophisticated of the ten games on offer, and the only one that really offers something more than a quick gameplay fix. I wouldn't go so far as to say that Zelda singlehandedly justifies the existence of the entire remake series, but it certainly is worth owning on its own. For twenty bucks, it's a genuine value -- you'd have to fork over almost that much at Funcoland for a scruffy copy of the NES cart with no packaging, a fading battery and some stupid kid's name scrawled all over the back in sloppy Sharpie pen. If the cart and box were gold and it came with a full-color fold-out map, this would be a perfect rekindling of gaming nostalgia. As it is, it's simply irresistibly great.



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User Reviews: The Legend of Zelda (NES... 

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I love free exploring this game!
Author: Princess Ninjato , 06/07/2008
Score: A+  
I was the first in my family to beat this game...OH GOWD! I still gotta do the second quest!!!!
The purest and the best
Author: Daniel , 09/01/2005
Score: A  
Simplicity is the name of this game, the finest of the Zelda series. Unlike the latest Zelda games, Zelda I is completely player-driven, meaning that there is no pushing or shoving from the narrative. This can make exploration difficult at times, but also far more rewarding when the solutions are found. In the meantime, the action-oriented gameplay will challenge and satisfy any on-the-go swordsman. There's no lock-on targeting, combos, or parry attacks, but a battle against a room full of darknuts is nevertheless a true test of dexterity. If you never had an NES, you poor, deprived soul, you'd best jump into this game to see how the Zelda craze began. Even if you've played and beat the game several times over, it's worth picking up, because you'll be surprised at much you've forgotten.
Classics At Their Best
Author: Timmy , 08/18/2005
Score: B+  
When I first picked up The Legend of Zelda on the NES, I said to me "Could this game get any better?" Then, I find out that, yes, yes it could. in the game, you could play through again on a much harder challenge, everything redone, very similar to the OoT Master Quest (Ura Zelda) released on the cube. Later, itā??s released on the cube in a collectorā??s edition, in all its 8-bit glory. Then, itā??s thrown onto the GBA, along with several other NES classics and a revamped GBA SP color scheme to match that of the NES console and controller.

The game is an overall great game, which was the first game in its kind to be dubbed "adventure" and the first to include a battery backup (able to save your file to the cartridge). Even though other NES games have been remade for several other Nintendo consoles, including Super Mario Bros. remade for the SNES, and most recently Metroid was remade for the GBA (Metroid: Zero Mission) which even added new power-ups and a completely added on bonus at the end of the game continuing the story after it ended in the original. This game could see the very same thing, maybe remade and bundled with The Legend of Zelda for the cube in 2005. I donā??t care, as long as Nintendo does something new with this game, Iā??m fine. Some will say "but this game was remade for the SNES!" yea, I know. Thatā??s the BS Zelda only in Japan on the Stellaview thingie, which the servers closed down quite some time ago. But they completely took the game out of context there, adding a timer, redoing all dungeons, and even replacing Link's sprite with a baseball cap wearing weirdo.

This game is a great game in its entirety, and any Zelda fan should pick this up. It shows how much games have advanced over the past 20 years. We went from an 8-bit game to character models having over 600,000 polygon counts. The GBA does a great job and running this game perfectly, but the game will slow down if there are too many sprites on screen at a time (just like it did 20 years ago). The price is a little steep for a NES-GBA port title, $20. They couldā??ve had it brought down to $10 or $15, but $20 for something like that? A normal GBA game is just $30-35. The sound is played perfectly, 8-bit bleeps and bloops all that retro goodness. If you want classics without the classic hardware, buy the NES Classic Series games for the GBA. If you love adventure and Zelda, you MUST snag this game, if you havenā??t already. This game should up there on peoples "Most wanted list" for classics.
classic gameplay on the go
Author: deron , 03/27/2005
Score: A+  
FINALLY, they made this game for the gameboy advance. ive been waiting for it to happen and now it did. its the exact same thing as the one on the nes, so yea its still hard as shit ><. if you love zelda and have a gmaeboy then go and buy this.
It's Pretty Good
Author: Josh , 01/03/2005
Score: B+  
The Legend of Zelda classic was a great port of the original(almost arcade-perfect)and was good overall. Speaking as a die-hard Legend of Zelda fan I think that this game captured the true spirit of the original game and the series itself. There are some flaws in the game that I would like to point out:

-The map system was not very good
-The sound card left a lot to be desired
-It did not do a good job of pointing you to the next dungeon

Those points aside I think the game is still good and that's why I gave it an 8 out of 10.
SEE ALL The Legend of Zelda (NES Classic) USER REVIEWS (10 TOTAL) >



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